Hit and Run

South of Baranov, Poland, August 6, 1944: The 24th Panzer Division had been one of the 
ill-fated units trapped and destroyed in the Stalingrad debacle in 1943. But many of the 
commanders and veteran cadres had been flown out of the stricken city to rebuild the unit. 
In the summer of 1944, the rebuit division was again witness to a looming military disaster. 
The annihilation of Army Group Center had left a gaping hole in the middle of the German 
line. As the German High Command scrambled to find units to fill the hole, Koniev's 1st 
Ukranian Front surged into eastern Poland unopposed. While the German 17th Army hastily 
detrained in Cracow, the 24th Panzer Division moved into position to face the oncoming  
Russian giant alone.

Game length: 7 turns

For the Russians to win they must take the battlefield from the Germans
For the Germans to win they must hold their ground

Russians: Squads, HMG, MMG, LMG's, ATR's AFV's
Germans: Squads, HMG, MMG, LMG's PSK's, AFV's, OBA

Boards: #16, #19

Aftermath: 24th Panzer used its advantages in flexibility and communications to the fullest 
in the uneven fight. The Russian juggernaut was massively powerful but rigid and slow to 
react. In a brilliant series of actions, small goups of German tanks and infantry repeatedly 
stung the lead units and flanks of the Russian formation, then darted away before the Russians 
could counter. In this way, the Russian advance was delayed again and again. By the 9th of August, 
the German 17th Army had deployed to fill the gap between the Carpathian Mountains and the River 
Vistula, and the worst of the crisis has passed.

Source: Scenario OTT 7 ( version 2.5) Hit and Run by Dan Preston
